I had fun with this game, but i hope that you will work on it more, a lot of the quests are annoyingly bugged because you are not wearing the correct outfit.
Hey, Nashina! Yes, the bugs are a plague. It's a lot for a solo dev to handle, especially when you're dealing with a difficult financial situation so I'm trying my best.
So I know it has been awhile, but I just discover this game and started playing it. my only issue so far is sometime the fights just lock and I have to restart. also when loading a saved game offline or on the web version none of the stats on the watch remain, they go back to 0 every time.
Hello. Issues like this are why the text game is on a bit of a hiatus right now. If there was support from patrons to focus on an update for the text game with a bunch of bugfixes and minor content, I could do that, but right now my focus is on progressing with the 2D game's content.
Are you able to consistently reproduce these issues, outside of the stats not being saved? The stats are likely fixed in a build that's right now only for patrons, but not sure about the fights.
March 11 has been a loong loong while ago. Is there... any plan to further development? I'm asking because I kinda like your HTML approach very much =)
I wasn't aware of that, thank you for the info! My pleasure, there are only a few games that are worth their salt, and MalP is one of them, In my opinion. It's part old-school cool and part sci-fi charm =)
What did you like and dislike most about the game? I've been doing a bit of thinking on what I intended to do with MP, so I'm curious about your opinion as a player.
Hmm, fair question. My last playthrough has been a while ago - so I'm not entirely sure I've seen all there is to see. I distinctly remember exhausting the Village story arc and exploring the actual planet as much as I could. I think I hit a black wall then.
I like the exposition approach to it all: You start on a rather linear path, get to know all the intricacies of the overall story (but not too much fluff) - and then are catapulted into "the situation at hand". Although there is not THAT much content, the entire sandbox experience is exactly what I want from games like this. You can explore on your own, manage some gear, cultivate little story arcs (or not) and have generally some "fun" scientific discoveries. The implication to build (or avoid) "contamination/corruption/lewdness" is the key here - it implies further darker or lighter paths ahead. Plus the Village mystery box (and it's larger story).
Then there is the easy navigation (inside the ship) - what a nice hub for activities! In order to shorten this: You have certain game UI elements and design choices that are very nice and mature. The design is ambitious (even the story structure and where it leads), it must be rather hard to stick to the overall higher production quality. Which is my key issue with the game: You decided to switch the engine mid-game development. This has to be a rather hard uphill battle for you, maintaining both branches (effectively two games) AND developing each story content. So these are my two cents from the top of my head. I'm intrigued, the story and design both lead you to expect a game I'm deeply rooting for. Cuz y'know, the "Anomaly Vaults" (NoodleJacuzzi's work) of this world are super fun and nice - but the story-heavy games are where this genre truly shines, for me at least. Hope this helps in any way. Take care and have a great week!
I decided to change the engine because I was getting burnt out of describing environmental details and thought via a 2d approach I can put more creativity into dialogues and scenes rather than describing how the yellow sun torches the soil underneath your feet.
I'm planning on making exploration more centric around the ship and hub areas, like the Citadel was in Mass Effect. Precisely what you said, you're not sure you've seen all there is to see, is what led me to think about some things. I was working a lot on developing content, but I had to hold the players' hands to actually get to see that content and I figured I went wrong somewhere.
Now, I think I know where I went wrong and that's why the 2d will diverge from the text game. Because I was also focusing on adding content to the open world village map, I also neglected focusing on the main story plot that would have had you repair your ship and fly out to space.
I hope the changes I'm making will be to your taste as well, since I'm always happy when I hear that someone liked something I did :)
While I've loved what I've seen of the game so far, I have come across a couple of issues.
I play on an android device through the web browser, and due to that the map images get cut off on the far left side. This cuts off the key to the ships legend, as well as the left side of the town map... which includes the north gate area meaning that I can't do the Medicine questline as I cannot access the North Gate. Is there a fix to this?
Another thing is when I engage with the Blackmailing creep at the bar, the combat locks me out of doing anything if I don't use the caress option, I get stuck only getting the tool tips of the choices, and can't progress onto further rounds.
Other than these issues, I'm loving the game so far!
Thanks a lot for your feedback and I'm glad you like MP! What device are you playing on? I could try to emulate it and develop a quick fix for your resolution.
I should say that I found a fix in downloading the file and playing through Joiplay. But now I have another error. During the fight with the Sharnah-thing. When I lose the fight and enter the cult dream the game stops progressing once I reach the choice of either staying on the ground or getting up and running away.
The text game will continue to receive updates, just at a much slower pace. Sugarmint has recently brought a secondary writer onboard for the text game to help with increasing the amount of new content that gets added in each update, but the updates themselves are likely still going to be pretty spaced out.
An error during the ship's party scene, get-to-know-you card game:
"Error: <<set>>: bad evaluation: State.variables.Player.Likes is undefined"
Also, during the "show down" (vs Shyvan'sana) of the dance contest, when the combat window appeared, I tried to select "Charm", but nothing happened. I then tried to select "Seduce", still nothing happened. In fact, none of the actions worked. Not finding a way to win the contest.
I found another problem: When I "fight" the tentacles or plant and defeat it, I get a message saying I have collected a sample and to look in my inventory to see how many I've collected, the inventory has none in it:
When starting a new game, can no longer get past character creation screen. the button is missing or inactive.
This happens even with the downloaded copy.
The game was working fine last week, but not now. I have tried this on different browsers and on different PCs. Just can't get past the character creation screen.
I am a bisexual girl, so I appreciated the one encounter with "Melissa" (in the "linear" "intro" part of the story). I hope there will be more lesbian encounters in future versions. (There is a picture on this website, above, depicting a second lesbian encounter, but I haven't encountered it (yet).)
Also, there are 2 quests I cant complete: "Viradium T" and "Hunt for Party Supplies". Neither has a time specified and "Hunt" also has a location, "Ship Upgrades" that isn't on any of the maps.
Also, there were several places in the text where "bosom" was used to refer to the buttocks (or "butt" or "ass"). Bosom actually refers to breasts.
Thanks a lot for the feedback and I'm happy you like it! There's more lesbian content in the Festival Quest with Sarah and Melissa.
Sadly, about these issues you encountered, I'm the sole dev for this game and the game has gotten really big so it's gotten harder fixing stuff. Right now I'm making an Unity version for Malevolent Planet and it's getting a day0 release soon. After that, I'll return for a few weeks to the text game to fix some bugs and to add more content.
Sorry for using "bosom" incorrectly :D I'm not a native English speaker so I thought it was interchangeable.
Im taking your code to make my game because i have no fukin idea how to do it myself (For inventory and other things but not story or images as those are considered copyright)
edit: holy shit theres so much here! how am i gonna sort through it all?!!
I'm making an expanded version of Malevolent Planet in Unity. I'm not sure if Morris is supposed to be romanceable but we can figure something out with time :D
I'm making an expanded version of Malevolent Planet in Unity. Day0 is releasing soon and will be playable on itch. An update to the text version will come as well a few weeks after Day0.
ohh this is nice!There's only few games apart from otome games that appeal to straight girls. I enjoy the game format since I play games with a lot of texting anyways lol
Generally, it won't show images because Chrome, your browser, doesn't have access to local storage files or something like that. Sorry for the inconvenience. I think the itch online version works fine on mobile devices though.
No problem. Because of this, when I tried HTML games on my phone I had to use that app I linked. It's the only one that loads the images in without issues. Can't find it on the normal Play Store though.
If you'd like, I can enable the option that would let you automatically orientate the display based on the tilt. The issue is that the UI was calibrated for portrait mode, not for landscape mode so I forced portrait to prevent issues.
Hi there!! Sadly, when I played online and saved and went back to it the next day, all of my saves were deleted. I didn't clear my history at all so I'm confused why it did this
I'm sorry to hear that. Sometimes the browser clears the cache by itself and it's recommended to make a manual (local) save once in a while. It could also be an iframe issue because my chrome saves stayed there most of the time.
Can you please make the image folders unified? It totally clutters my phone's gallery. There are 100+ folders. Is it possible to change them into one big folder?
on party with humans shows timed messages in upper ryght corner, after answer on question. for exampe somting like - would you like threesome? (or) are you submisive or dominant? (...)
Saves from previous versions aren't compatible with the latest one :( In the next update, one of my first focuses would be to make old saves work all the time. Sorry for the inconvenience.
There are drawings of some scenes, imagemaps, backgrounds. I try to put in as much art as I can, but there's a question of time because my art style isn't based on line-art, meaning that although the drawings can look more realistic, they take more time on average.
Sadly I couldn't find anything that attracts my attention. Too many texts and so little animations. I was hoping for something like Degrees of Lewdity. Anyways good luck with your game.
For some reason, I'm unable to see the characters image, the thing on the left side of the screen, no matter what I do. It just tells me that the image doesn't exist? Don't know what to do.
Could you open inspect element and go to the console? I'm not able to reproduce this in any way, so it sounds like a case of the browser not having access to your local storage, which prevents images from loading in.
The new itch version doesn't seem to be working for me, it says error and Im missing things? and when I try the other downloadable version some of the images, like the avatar and the agents case files don't show up
Chrome on Windows, it's a desktop so I don't know the specifics. I had the same issues trying again on mobile, but that's to be expected using a phone.
I did manage to get it working using my dell laptop, I think I used Edge to do it as well, so maybe it's just chrome
Yes, I can mirror the player's body later, but that will require some special CSS skills and time. Right now I am focusing on writing content for the initial release of the life simulator version.
Thanks :). I am constantly developing it. The next version will offer more freedom than the last public one released here on itch.io and the scenes that it will contain will be way more descriptive. If you would like to check my development updates, I post them as often as I can on my Patreon.
It has been changed. If you'll want to see an updated version, I will post a Patreon build (semi-public) on a preview scene I've been working on today or tomorrow.
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I had fun with this game, but i hope that you will work on it more, a lot of the quests are annoyingly bugged because you are not wearing the correct outfit.
Hey, Nashina! Yes, the bugs are a plague. It's a lot for a solo dev to handle, especially when you're dealing with a difficult financial situation so I'm trying my best.
So I know it has been awhile, but I just discover this game and started playing it. my only issue so far is sometime the fights just lock and I have to restart. also when loading a saved game offline or on the web version none of the stats on the watch remain, they go back to 0 every time.
Hello. Issues like this are why the text game is on a bit of a hiatus right now. If there was support from patrons to focus on an update for the text game with a bunch of bugfixes and minor content, I could do that, but right now my focus is on progressing with the 2D game's content.
Are you able to consistently reproduce these issues, outside of the stats not being saved? The stats are likely fixed in a build that's right now only for patrons, but not sure about the fights.
March 11 has been a loong loong while ago. Is there... any plan to further development? I'm asking because I kinda like your HTML approach very much =)
There has been an update in October only available for Patrons, I might post that one soon to the public. Thank you for the support :)
I wasn't aware of that, thank you for the info! My pleasure, there are only a few games that are worth their salt, and MalP is one of them, In my opinion. It's part old-school cool and part sci-fi charm =)
Very encouraging words :)
What did you like and dislike most about the game? I've been doing a bit of thinking on what I intended to do with MP, so I'm curious about your opinion as a player.
Hmm, fair question. My last playthrough has been a while ago - so I'm not entirely sure I've seen all there is to see. I distinctly remember exhausting the Village story arc and exploring the actual planet as much as I could. I think I hit a black wall then.
I like the exposition approach to it all: You start on a rather linear path, get to know all the intricacies of the overall story (but not too much fluff) - and then are catapulted into "the situation at hand". Although there is not THAT much content, the entire sandbox experience is exactly what I want from games like this. You can explore on your own, manage some gear, cultivate little story arcs (or not) and have generally some
"fun"scientific discoveries. The implication to build (or avoid) "contamination/corruption/lewdness" is the key here - it implies further darker or lighter paths ahead. Plus the Village mystery box (and it's larger story).Then there is the easy navigation (inside the ship) - what a nice hub for activities! In order to shorten this: You have certain game UI elements and design choices that are very nice and mature. The design is ambitious (even the story structure and where it leads), it must be rather hard to stick to the overall higher production quality. Which is my key issue with the game: You decided to switch the engine mid-game development. This has to be a rather hard uphill battle for you, maintaining both branches (effectively two games) AND developing each story content.
So these are my two cents from the top of my head. I'm intrigued, the story and design both lead you to expect a game I'm deeply rooting for. Cuz y'know, the "Anomaly Vaults" (NoodleJacuzzi's work) of this world are super fun and nice - but the story-heavy games are where this genre truly shines, for me at least. Hope this helps in any way. Take care and have a great week!
Thanks, it definitely helps :)
I decided to change the engine because I was getting burnt out of describing environmental details and thought via a 2d approach I can put more creativity into dialogues and scenes rather than describing how the yellow sun torches the soil underneath your feet.
However, the 2d game will diverge in terms of gameplay compared to the text game, the changes are described here https://www.patreon.com/posts/malevolent-77497184
I'm planning on making exploration more centric around the ship and hub areas, like the Citadel was in Mass Effect. Precisely what you said, you're not sure you've seen all there is to see, is what led me to think about some things. I was working a lot on developing content, but I had to hold the players' hands to actually get to see that content and I figured I went wrong somewhere.
Now, I think I know where I went wrong and that's why the 2d will diverge from the text game. Because I was also focusing on adding content to the open world village map, I also neglected focusing on the main story plot that would have had you repair your ship and fly out to space.
I hope the changes I'm making will be to your taste as well, since I'm always happy when I hear that someone liked something I did :)
While I've loved what I've seen of the game so far, I have come across a couple of issues.
I play on an android device through the web browser, and due to that the map images get cut off on the far left side. This cuts off the key to the ships legend, as well as the left side of the town map... which includes the north gate area meaning that I can't do the Medicine questline as I cannot access the North Gate. Is there a fix to this?
Another thing is when I engage with the Blackmailing creep at the bar, the combat locks me out of doing anything if I don't use the caress option, I get stuck only getting the tool tips of the choices, and can't progress onto further rounds.
Other than these issues, I'm loving the game so far!
Thanks a lot for your feedback and I'm glad you like MP! What device are you playing on? I could try to emulate it and develop a quick fix for your resolution.
Samsung galaxy A30 is the device.
I should say that I found a fix in downloading the file and playing through Joiplay. But now I have another error. During the fight with the Sharnah-thing. When I lose the fight and enter the cult dream the game stops progressing once I reach the choice of either staying on the ground or getting up and running away.
I see, I'm glad Joiplay worked. Do you have a save when this issue happens?
I feel horrible saying this but so far I like the HTML version over the Unity one.
Don't be. I also feel the same. It would be a shame if they stop updating this version. I'd say it's a lot better than the 2d one
The text game will continue to receive updates, just at a much slower pace. Sugarmint has recently brought a secondary writer onboard for the text game to help with increasing the amount of new content that gets added in each update, but the updates themselves are likely still going to be pretty spaced out.
the one-piece swimsuit and the bikini bottom are incredibly bugged out. You just can’t take them off, and sometimes even strip blackjack won’t work
where is north gate?
North-West of the Village if I remember correctly. There should be an orange hover color if you have a quest in that area.
An error during the ship's party scene, get-to-know-you card game:
"Error: <<set>>: bad evaluation: State.variables.Player.Likes is undefined"
Also, during the "show down" (vs Shyvan'sana) of the dance contest, when the combat window appeared, I tried to select "Charm", but nothing happened. I then tried to select "Seduce", still nothing happened. In fact, none of the actions worked. Not finding a way to win the contest.
I'll also try to fix this one by then as well.
I found another problem: When I "fight" the tentacles or plant and defeat it, I get a message saying I have collected a sample and to look in my inventory to see how many I've collected, the inventory has none in it:
Thanks for the report. The text game will have an update in a month and I'll try to fix this by then.
Should be alright now. I hope I'll remember to make a different icon.
can you make it so that you can make the breasts bigger
During gameplay or more breast size choices in the beginning?
beginning
When starting a new game, can no longer get past character creation screen. the button is missing or inactive.
This happens even with the downloaded copy.
The game was working fine last week, but not now. I have tried this on different browsers and on different PCs. Just can't get past the character creation screen.
Fun little game. Thanks.
I am a bisexual girl, so I appreciated the one encounter with "Melissa" (in the "linear" "intro" part of the story). I hope there will be more lesbian encounters in future versions. (There is a picture on this website, above, depicting a second lesbian encounter, but I haven't encountered it (yet).)
Also, there are 2 quests I cant complete: "Viradium T" and "Hunt for Party Supplies". Neither has a time specified and "Hunt" also has a location, "Ship Upgrades" that isn't on any of the maps.
Also, there were several places in the text where "bosom" was used to refer to the buttocks (or "butt" or "ass"). Bosom actually refers to breasts.
Thanks a lot for the feedback and I'm happy you like it! There's more lesbian content in the Festival Quest with Sarah and Melissa.
Sadly, about these issues you encountered, I'm the sole dev for this game and the game has gotten really big so it's gotten harder fixing stuff. Right now I'm making an Unity version for Malevolent Planet and it's getting a day0 release soon.
After that, I'll return for a few weeks to the text game to fix some bugs and to add more content.
Sorry for using "bosom" incorrectly :D I'm not a native English speaker so I thought it was interchangeable.
burning question I have
can you get pregnant in the game?
No, it's pretty hard to draw different "visible pregnancy levels" underneath every body.
Im taking your code to make my game because i have no fukin idea how to do it myself (For inventory and other things but not story or images as those are considered copyright)
edit: holy shit theres so much here! how am i gonna sort through it all?!!
The code is considered copyright, too.
I'm making an expanded version of Malevolent Planet in Unity. I'm not sure if Morris is supposed to be romanceable but we can figure something out with time :D
This game is actually amazing! When is the next update planned?
I'm making an expanded version of Malevolent Planet in Unity. Day0 is releasing soon and will be playable on itch. An update to the text version will come as well a few weeks after Day0.
Sounds awesome! Can't wait for it to come out!
ohh this is nice!There's only few games apart from otome games that appeal to straight girls. I enjoy the game format since I play games with a lot of texting anyways lol
I highly recommend playing with JoiPlay for android users. Google Play
I recommend this app to open the HTML file on Android. https://www.amazon.com/Marcos-CG-Local-HTML-Viewer/dp/B07J38C7HR
Generally, it won't show images because Chrome, your browser, doesn't have access to local storage files or something like that. Sorry for the inconvenience. I think the itch online version works fine on mobile devices though.
No problem. Because of this, when I tried HTML games on my phone I had to use that app I linked. It's the only one that loads the images in without issues. Can't find it on the normal Play Store though.
(I am plaing in browser on (Android) mobile.)
How can I switch from "portrait" to "landscape"?
(With previous versions, all you had to do was tilt the phone.)
If you'd like, I can enable the option that would let you automatically orientate the display based on the tilt. The issue is that the UI was calibrated for portrait mode, not for landscape mode so I forced portrait to prevent issues.
Hi there!! Sadly, when I played online and saved and went back to it the next day, all of my saves were deleted. I didn't clear my history at all so I'm confused why it did this
I'm sorry to hear that. Sometimes the browser clears the cache by itself and it's recommended to make a manual (local) save once in a while. It could also be an iframe issue because my chrome saves stayed there most of the time.
Hey there. Just a thought but how about adding horizontal screen in. Vertical gave me this.
That's strange. It should force portrait orientation. I'll check it out.
That's only in the online version. The offline one works fine, though you might wanna fix it so that the UI scales down when in horizontal.
I will see about that. Thanks for the report!
I want to enabe images, please.
Try Local HTML Viewer. If you open the html file with that, you should be able to view images.
I'll play online instead
Can you please make the image folders unified? It totally clutters my phone's gallery. There are 100+ folders. Is it possible to change them into one big folder?
I'll see what I can do, but it's not very easy because the code depends on the paths of the images.
Is there a way to disable images and just texts?
Not right now, I didn't know such a feature would be requested.
where can i find list of earned kings?
Earned kings?
on party with humans shows timed messages in upper ryght corner, after answer on question.
for exampe somting like -
would you like threesome?
(or)
are you submisive or dominant?
(...)
Yes.
This is show, when I try load saved position
Try another browser or restart your current browser, it's generally a caching issue on itch.
(restart do not help)
Can I transfer saves to another browser?
...saves from older version is compatible with current?
Saves from previous versions aren't compatible with the latest one :( In the next update, one of my first focuses would be to make old saves work all the time. Sorry for the inconvenience.
will you make an male version of this game where everyone else is female and we are male ?
will you make an male version of this game where everyone else is female and we are male ?
Does this game offer some visual content except for nudity or just text-based?
There are drawings of some scenes, imagemaps, backgrounds. I try to put in as much art as I can, but there's a question of time because my art style isn't based on line-art, meaning that although the drawings can look more realistic, they take more time on average.
Sadly I couldn't find anything that attracts my attention. Too many texts and so little animations. I was hoping for something like Degrees of Lewdity. Anyways good luck with your game.
Are there bad ends?
Not yet, but there will be as the game progresses into more content.
Yes.
For some reason, I'm unable to see the characters image, the thing on the left side of the screen, no matter what I do. It just tells me that the image doesn't exist? Don't know what to do.
What browser and operating system do you use?
Windows, and it opens in edge.
I have other games that open the same way and work fine, no idea why this one doesn't
Are you using incognito? Could you try Chrome?
I have tried in chrome, still doesn't work. neither are in incognito
Could you open inspect element and go to the console? I'm not able to reproduce this in any way, so it sounds like a case of the browser not having access to your local storage, which prevents images from loading in.
The new itch version doesn't seem to be working for me, it says error and Im missing things? and when I try the other downloadable version some of the images, like the avatar and the agents case files don't show up
Browser and Operating System? I am guessing Chrome on Linux.
Chrome on Windows, it's a desktop so I don't know the specifics. I had the same issues trying again on mobile, but that's to be expected using a phone.
I did manage to get it working using my dell laptop, I think I used Edge to do it as well, so maybe it's just chrome
Enjoyed it a lot, good luck with the rest of the design and title in general
Hello, I just wanna ask - does the character avatar (tis just the silhouette) purposely do not appear in dialogues? :D
Yes, I can mirror the player's body later, but that will require some special CSS skills and time. Right now I am focusing on writing content for the initial release of the life simulator version.
Not bad, not bad at all. High hopes towards this game's development are instilled.
Thanks :). I am constantly developing it. The next version will offer more freedom than the last public one released here on itch.io and the scenes that it will contain will be way more descriptive. If you would like to check my development updates, I post them as often as I can on my Patreon.
I really like the game, is the game complete?
Also I download it, but the html says no file is found? Can you help me? I downloaded it my phone (android)
The game is not complete, if you would like to supports its development click here.
You need to use https://play.google.com/store/apps/details?id=jp.ne.shira.html.viewer&hl=en and you need to have the .html file in a folder that also contains the images folder.
Ok thank you
her body ratio is so weird... like her waist is too long but the leg is too short, makes her looks like a midget
It has been changed. If you'll want to see an updated version, I will post a Patreon build (semi-public) on a preview scene I've been working on today or tomorrow.