Malevolent Planet 2D - Sketchday
Here's a copy paste of my latest dev post from Patreon for people who may prefer to follow me on itch!
Hello! Today is a day like any other day, but at the end of this week it feels like I've been working for 2-3 weeks without breaks. That probably means that I've actually made some progress so I won't be behind on things, hopefully.
Here's what I've been doing this week.
Content (Sounds):
- I think 50% of the NSFW animations in the game have sounds as of now, and for the remainder I need to find some other sounds so we can separate female characters' voices a bit. ⌛ Still an ongoing process.
Content (Animations):
- I need to finish the 2 Spine Animations I'm working on and integrate them into the game. ✅ I had a scary bug where the animations wouldn't play properly in the published build and I was worried all this time animating in Spine could've been wasted if it doesn't actually work outside the Unity Editor, but I found the solution so that was good.
Content (Dialogues):
- I need to finish the 2 Spine Animations I'm working on and integrate them into the game. ✅
Extras:
- Finishing the skipping game feature. ✅ Finished, but I still have to test it.
- Today I've developed a relationship system from scratch that gives more depth to relationships with characters while working on a system that uses popup notification to let you know if your choice has just increased (or decreased) your friendship with a specific character, in addition to representing if your readable relationship status with that character has just been changed.
I've also expanded this system to potentially include reputations in different locations as well. I've eliminated the need of RespectLevel attributes that are unique to each character to be replaced with something that makes a bit more sense. The idea is that in the beginning on your ship you are slightly doubted given your lack of experience, so you have to leave a good impression on those you're supposed to command. A fun example would be that you can try asking Alberto to mop the engineering floor and if your skill check (that considers your reputation in the ship) fails, then you can explore alternative paths that can include for example NSFW stat actions, this will definitely provide a lot of depth into the choices you make and how the game can become more dynamic based on them.
Below is a screenshot of the only location that has a reputation system right now, with values from 0 to 100.
And below is a screenshot of what they look like for the NPCs so far, as you can see each NPC will actually have an unique "relationship" level, to provide more depth into their personality.
Your standing with NPCs will also not start from 0, since your character has interacted with Ted before the ISA you will be automatically placed at a friendship level of 50 with Ted, meaning that you are friends with him. Morris on the other hand will be distant by default and you have to work harder to gain a deeper connection to him.
This system will also incorporate NSFW RPG Stats and adjust your state based on them.
The idea is we'll use numerical values to set readable values and those readable values can influence what choices can be locked/unlocked for immersion, and the numerical values can be used for dice rolls for choices that could use these stats, for example for an exhibitionism action if you're lucky you can perform it even though your character doesn't have many points in that (based on your choices), but let's say you're a bit unlucky and you have plenty of points in exhibitionism then those extra points can be added to the final roll result.
This will also be represented visually and give more depth to the game, integrating a narrative system of sorts with NSFW RPG stats.
If there'll still be demand for a combat system afterwards, at least the above will be able to integrate well into that combat system. I'd still like to get better at Spine before making enemy sprites so...
I hope the results of this work week are also visible to you. I still have some work to do on this month's build because I didn't yet decide what happens after the two new animations, and I still need to add sounds to a few animations.
I wish you a pleasant weekend!
Get Malevolent Planet 2D Demo - September Public Build
Malevolent Planet 2D Demo - September Public Build
2D NSFW Sci-fi game with a female protagonist.
Status | In development |
Author | SugarMint |
Genre | Role Playing |
Tags | 2D, Adult, Erotic, Female Protagonist, Hentai, mature, NSFW, Sci-fi, sex, Space Sim |
More posts
- Malevolent Planet 2D November Public Build15 days ago
- Malevolent Planet 2D Demo - September Public Build86 days ago
- Malevolent Planet 2D - July Public UpdateJul 12, 2024
- Malevolent Planet 2D Demo - May Public BuildMay 10, 2024
- Malevolent Planet 2D Demo - The RemembranceApr 05, 2024
- Malevolent Planet 2D - Malevolent Become HumanMar 22, 2024
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